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Runescape The Chosen Commander Members Quest Guide Walkthrough Help Wiki

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Start: Speak to Captain Undak (North-east of the market in Dorgesh-Kaan, just across from the bank.)

Requirements:

  • Level 46 Agility
  • Level 46 Strength
  • Level 46 Thieving
  • Land of the Goblins
Items needed:

  • A light source
  • HAM robes (provided during quest)
  • Food, armour, and a weapon (recommended)
  • Ardougne/Fishing guild teleports (recommended)
  • 5000 Coins (if you fail at poisoner)
Monsters to kill:

  • Goblin Statue - level 50
  • Ork Statue - level 63
  • Ogre Statue - level 75
  • Food seller - level 45
  • Sigmund - level 75
  • Zanik - level 75 (5 times in succession) (can be ranged easily as of quest release)
  • Bandos avatar - level 125 (twice)

The Poisoned Food

  • Talk to Captain Undak to start the quest. He is located in Dorgesh-Kaan north-east of the market, opposite to the bank.
  • Go up the nearby stairs and into the nursery (the building just at the top) and speak to Mernik (You have to dismiss your familiar before he will follow you)
  • Go back outside the Nursery and speak to Torzek. Select the calm down option first, then the other options in any order.
  • Talk to the children inside and outside of the nursery about what they ate. The children outside are sick, those inside are not. Determine which two foods are poisoned among the following: Wall beast fingers, Crispy frog legs, Frogspawn gumbo, Green gloop soup, Frogburger, and Bat shish. (note: Cave slime soup is the same as Green gloop soup) None of the foods eaten by a healthy child have been poisoned. The best way to do this is to talk to the healthy children first and find out what they haven’t eaten by referring to the list above, and then talk to the sick children to make sure that the two foods have in fact been eaten by the sick children.
  • When you know which two foods are poisoned, talk to Torzek again and tell her you know which foods are poisoned.
  • Talk to Captain Undak (who’s following you) and then talk to the merchants of the poisoned foods. Ask them about their suppliers, then go talk to the supplier they have in common, Walton, and arrest him. The merchants should be south of the shops. (If you are wrong, you’ll be forced to pay 5000 coins in compensation.)
  • After confronting the supplier, chose the option to attack. When the supplier is injured enough, he turns on a protection prayer, after which Zanik appears and helps you.

Zanik’s return

  • Talk to Zanik, and your perspective will change to controlling her in a scene elsewhere. (note: If you log out while controlling Zanik, you must talk to her again and begin again from this point.)
  • Climb onto the short Goblin statue, which is southwest of the Ourg statue with the stone bowl, then jump to the Ork statue, and keep jumping east and then north until you are on top of the Ourg statue. A cutscene will occur.
  • After the cutscene, continue to hop north across statues until you reach the northern ledge and pick up the crossbow.
  • Grapple the spear to the nearest ledge and pick up the pendant. Zanik will jump down from the ledge.

grapplezanik

  • Look into the bowl. There will be another cutscene.
  • The statues will now move. Walk to the west end of the room and the many statues will move out of the way. Enter the portal. You will again be in control of your own character.

throne

Facing the council/The hunt for Zanik

  • Go to the north end of Dorgesh-Kaan and up the stairs. Yet another cutscene occurs.
  • Go through the dialogue and Zanik will run away.
  • Talk to Captain Undak and agree to look for Zanik.

talkingtozanik

  • You can find her in the cave south of Dorgesh-Kaan (go to the agility course, and take the ladder down). Go to the west wall on the lower level and follow it all the way south (south of the kalphite dungeon shortcut.) Sit with her and say nothing, then go through the chat until she agrees to go back with you.
  • After another cutscene at the chamber, she will be banished from the city. Talk to Zanik afterward, then to Captain Undak after she has gone and agree to help him. He will give you a set of HAM robes. (note: If you leave the city wearing the HAM set, the floor will collapse beneath you and you will be dumped in the nearby Lumbridge swamp caves.)

The new H.A.M. Base

  • Grab some Lumbridge Teleport runes at the nearby bank and go to the HAM base west of Lumbridge. Equip your HAM Robe set, and take off anything else.
  • Talk to Johanhus Ulsbrecht in the corridor leading to the jail cell and learn that there is a second base near Ardougne. Be sure to ask “What do you planning to do about the cave goblins?” first or the conversation will go nowhere. Agree to go there. He will give you a password of ‘Arrav’ to relay to Milton later.
  • Teleport to Ardougne, go into the windmill north of Ardougne square (near the Fishing Guild) and tell Milton the password. Now go down the trapdoor. (Note: Do not talk to Sigmund here.)
  • Go through the south door on the east side of the main room, then go through the south door here, squeeze through the hole on the east wall, then go through both doors in this room to unlock them from the inside.
  • Go to the room near the jail cell and talk to the guard until he tells you what the current day is. Now read the Noticeboard on the nearby south wall and match the current day with a name.
  • Pickpocket the HAM Member from the main room who’s name matches the one on the Noticeboard, then give the letter to the guard outside the jail cell.
  • Enter the next room, pick the HAM Prison key up from the floor, use the key on the cell door and talk to Grubfoot.
  • Tell Grubfoot to wait while you distract the guard, then run out of the room and talk to the guard while standing to the north of him. Grubfoot will walk out one door and in through another. Note:If you fail to unlock the doors the guard will notice Grubfoot and throw you out of the hideout.
  • Once Grubfoot has successfully sneaked into the next room, follow him and tell him to walk into the west room while you distract the next guard. He will take position at the door. Crawl through the hole in the wall into the kitchen which will cause the plates to crash on the floor. The guard will come into the kitchen and investigate the noise. Grubfoot will sneak into the bed room.
  • Go into the room where Grubfoot is now hiding and tell him to follow you.
  • Go out the side door where the guard is not located and through the small maze of crates.

you will get “caught” by a guard, but Grubfoot will hit him with a spell, stunning him long enough for you and Grubfoot to escape.

  • Walk up the ramp and out the door at the top.

Battle

  • As you walk out of the door you will see Zanik and an army of goblins attacking the H.A.M. members. Sigmund will try to escape. Kill him with the help of Zanik.
  • Speak to Zanik and she will quickly tell you that you will be killed next. She will begin to attack you.
  • When you finally get her health down to 0 she will comment on how she can’t die and her health will be replenished.
  • You must continue to attack her. Each time her health gets down to 0 select the positive responses that encourage her to fight the mind controlling powers she is under.
  • After you kill her four or five times you will be able to select the option telling her to take off the pendant she is wearing. She will take the pendant off and fling it down below where the goblin high priest will pick it up and cause an earthquake. Zanik will take your hand and teleport the both of you out of the collapsing hideaway.

Back to normal

  • You will appear in a small cave. Zanik will tell you that the teleportation must have been a bit off since there were two people traveling. Walk through the cave until there is an earthquake and Zanik gets stuck on the other side of a rock wall.
  • Ask her if she is alright. Then click on the option that says clear a path
  • Walk through the path and you will see Zanik on a small ledge. Tell her that she has to try and get out using her crossbow as a grapple. She will shoot it once. You must direct her fire accordingly so that it hits a small rock that is jutting out of the rock wall. All summoned creatures must be dismissed before Zanik can attempt to shoot the grapple.
  • After saving Zanik, head out of the cave and talk to Juna. She will explain about Zanik’s destiny.
  • Make your way back to Dorgesh-Kaan by heading north. (Do not teleport or you will have to go back for Zanik.)
  • Head to the middle of the city and talk to Captain Undak
  • Go north and up the stairs to meet once again with the council.

Time Capsule

  • After the cutscene, go back to the council chamber and talk to the Dorgeshuun scribe. Agree to help put together a time capsule.
  • Go to the center of town, where the obelisk is, and head east through a corridor, then north to find Tegdak. Talk to him to get a Box of artefacts.
  • Go back and talk to the Scribe, he will seal the time capsule for you, and tell you to talk to Mistag.
  • Find Mistag in the Dorgeshuun Mine north of the city, and ask him to bury the time capsule.

Power station

  • Go back to Dorgesh-Kaan and find Oldak in a room in the northwest corner. He tells you he needs parts from the power station south of the city.
  • Go all the way south out of the city until you reach the cavern, then head east to the power station, go down the stairs and talk to Turgall. Ask him for Energy projectors and a Focusing chamber.
  • Go north into the city again, and head to the southern end of the marketplace, to the room on the east where you arrested the poison supplier and Zanik had appeared.
  • Talk to Oldak. He will take the parts and give you Zanik’s crossbow. Give the crossbow back to Zanik. She tells you to go check on the children at the nursery.
  • Go west a bit to the main area, up the nearby stairs, and then travel a ways to the north until you reach the nursery. Talk to Mernik when you get there.
  • She will ask you to talk with Ambassador Alvijar in the house north of the nursery.
  • Talk to him about sending the Dorgeshun children to Keldagrim as refugees. He will coldly refuse. Return to Mernik and speak with her.
  • Return to Zanik by the portal. Agree to start fighting and you will be teleported to the throne room.

Final Battle

thefinalbattleboss
  • You and Zanik are in the throne room. Kill the Bandos avatar (lvl 125) who uses Melee and Magic. When he dies, command Zanik to use the special. He will hit her crossbow, breaking it, and summon an Ogre Statue. Grab the pieces of the crossbow. After the first piece he will summon a goblin to attack you. You must kill it before you can pick up the other piece. After the second he will summon another statue, and again you must kill this before picking up the third and final piece. Use the pieces on each other to make Zanik’s crossbow. He will then “kill” Zanik. (Note: the bone bolts can be picked up at any time, whether or not you are being attacked.)
  • Defeat the boss again. Talk to him and choose to use the special attack on him (You cannot wield the crossbow, the special attack is a DIALOGUE option. He will die.
  • Select talk to Zanik, then sit down next to her, then say nothing. She will revive, and destroy the pendant.
  • A cutscene will play and, Congratulations, quest completed!

Rewards

chosen_commander_rewards

  • 3 quest points.
  • 20,000 Agility, Strength and Thieving experience
  • Zanik’s crossbow
  • The ability to buy teleports to Bandos’ throne room.
  • The ability to fight Goblin statues, Ork statues, Ogre statues, and Ourg statues inside Bandos’ throne room by climbing on them.
  • Access to new agility course inside Bandos’ throne room
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One Response to “Runescape The Chosen Commander Members Quest Guide Walkthrough Help Wiki”

  1. Jesse Says:

    Needs more pictures and make the writing less condenssed.

    writing makes the quest guide dull and anoying to use.

571rht21