Runescape While Guthix Sleeps Members Quest Walkthrough and Guide
While Guthix Sleeps Members Quest Walkthrough Guide
A power grows in the north, and an efficient spy network reports all that transpires to its master. The long, dark fear buried in the back of everyone’s mind is starting to grow. That which was once overlooked has now become hard to ignore.
For what nefarious purpose are there spies in Draynor? Exactly what is Movario looking for in the Lumbridge Swamp caves? What of the ancient power of the Mahjarrat and the dragonkin? Has something been missed? The ancient powers of the gods – where did it come from, and what would happen if a mortal could tap its power?
Any interested parties should contact Radimus Erkle for what may prove to be the most challenging experience of their entire career.
Requirements:
Level 23 Summoning
Level 55 Hunter
Level 60 Thieving
Level 65 Defence
Level 65 Farming
Level 65 Herblore
Level 75 Magic
Defender of Varrock
Dream Mentor
Hand in the Sand
King’s Ransom
Legends’ Quest
Mourning’s Ends Part II (The Temple of Light)
Path of Glouphrie
Recipe for Disaster
Summer’s End
Swan Song
Tears of Guthix
Zogre Flesh Eaters
Be eligible for entry to the Warriors’ Guild
Have defeated Bork in the Chaos Tunnels
270 Quest Points
Items Needed
Elemental/mind/body rune
Logs x1 any type
Dramen staff
recommended teleport runes to make the trip shorter
Snapdragon seed
BullseyeLantern lens
Seed dibber, Papyrus
Charcoal, knife
Ring of charos(a)
and Mort myre Fungus.
Walkthrough and Guide:
- Talk to Radimus Erkle who is in the Legends’ Guild
- Talk to Ivy Sophista in the long building which is South of the Witch’s house in Taverley (She is near the chest that you use the crystal key on). When you speak to her, select the option “Our friend in common places great faith in totems”.
- Go up the ladder which is near Ivy and the chest. Now talk to Thaerisk who is on the second floor. While talking to Thaerisk, two level 38 assassins will appear and attack you using range. Kill both of them and talk to Thaerisk again. The second time you talk to him, choose the following options in order: 1)”What efforts are you making against Lucien?” 2)”What are our options?” and finnaly 3)”What do you need me to do?”.
- Now talk to Reldo who is in the Varrock library.
- After that, talk to the hunter expert in Feldip Hills. Now make a pit trap with Mort Myre Fungus just West of her to catch a Broav. The hunter expert will then train the Broav for you.
- Go to laundry house just west of the Fight Arena, with A Ring of Charos, and charm the laundry person to give you clothes, belonging to Movario.
- Go to Khazard Battleground (south of Ardougne). Use the clothes on Broav. He will lead you to building with A broken table inside. Search the table to find A trapdoor.
- Head north inside the tunnel to the end. (Level 95 guards inside)
- Head down stairs to find the “No Further Access” door.
- Use runes on door.. it varies (elemental/mind/body). The door will fire a blast spell at you if you have picked the incorrect rune: look closely at the spell as it signifies the rune you need to unlock the door. After the door has a rune in the center, search the door again and you will find a trap that you may choose to attempt to disarm. If you succeed you can open the door without harm. If you open the door without searching for traps, it hits you hard (35) and poisons you. Three guards appear as soon as you use runes on door. If you fail disarming the trap likely the same thing will happen.
- Search the painting on east wall to open up a small room with weights and thermometer.
- Search bookshelves to open the electric door (the path will be marked by glowing wire. Use the shiny key leading from one bookshelf to the next.
- Search the stairs, once the door is unlocked beware of the spike traps that hit on 19 HP.
- Search the desk to obtain Movarios’ notes volume 1.
Read the notes.
- Pick up the paper basket. Search the paper basket while it is in your inventory. You will find a Ruby key.
- Use the key on the bookcase. (to the left of the trash can if compass is north)
- Search the contraption.
- Climb the staircase that appears (it could also be possible that you will have to search the contraption)
- Search the bed.
- Dismantle the bed-chest trap.
- Use the key on the chest.
- Open the chest, then search the chest to obtain Strange key loop, Strange key teeth, and Movarios’ notes volume 2. Read the notes.
- Go back down to the wire room and then check the temperature gauge. It should say a number.
- IE: “37″ So this is what you do.
- Your weight – Temp number = how much weight to put on statue.
- Example 41kg – 37 tickt = 4kg so you put 4kg on the statue.
- Go through the door next to the statue.
- Find a way out and show Thaerisk Cemphier (The guy in Taverly you talked to in the beginning) the Key Parts, Volume 1 and Volume 2. If you do not have all the notes in your inventory Cemphier will send you back to get more infomation.
- Thaerisk will ask you to spy on Lucien. Head to McGrubor’s Wood. A cutscene with the Guardian of Armadyl will start.
- Kill all the Mercenary Axemen(Level 88) and attack the Mercenary Mage (Level 48) and he will teleport, then search and talk to the wounded Guardian of Armadyl.
- The Guardian of Armadyl will ask you to find Idra in the arms of a forester. Go to the Seer’s village pub upstairs, talk to her.
- Teleport to Falador, talk to Sir Tiffy Cashien in the park, then go to the White Knights’ Castle. Talk to Thaerisk and Akrisae. They wiil give you a teleorb to put on Lucien’s spy and can tele you to Draynor village.
- After you successfully plant the teleorb on the spy (Gloves of silence are helpful here), go back to Falador and talk to Thaerisk and Akrisae. The spy will be ported into the cell, and the truth serum will be brought in. Oops the serum is broken, and you will have to make another.
- Go to Betty in Port Sarim, taking a lantern lens, a snapdragon seed (can buy from Thaerisk) and 20 gp. She will put the seed on the table and sell you a pink dye. Use the dye on the lens and use the lens with the snapdragon seed – take the enchanted snapdragon seed. If you haven’t already gotten it, Betty will offer to give you a regular truth serum when spoken to.
- Go back to Falador and talk to Akrisae. Then, take a Seed dibber, and plant the seed in the herb patch at the top of western stairs of the castle. Go talk to Idria, who is now by Akrisae in the White knights’ castle.
- Idria will ask you to aprehend Lucien, with a small group (you need to recruit): Turael, Hazelmere, Duradel, Mazchna see Slayer Master for extra help on locations
- Return to Falador, and talk to Thaerisk, who tells you to collect the enriched snapdragon herb from the patch.
- Once you have the enriched snapdragon, mix it into your truth serum to make super truth serum trick the captured spy into drinking it. The method varies by player.
- He will reveal his master’s identity to you, which you can sketch if you have some charcoal and papyrus.
- Give the sketch to Idria, and she will ask you to recruit four more heroes: Ghommal, Sloane, Harrallak, (all from the Warriors guild) and Cyrisus. Cyrisus may be contacted by using the NPC Contact spell.
- Return and speak to Idria, and then Akrisae. Akrisae will send you to find Silif, who is missing in action while following Dark Squall.
- Head to Black Knights’ Fortress with an Unpowered Orb, Charge Air Orb runes, Bronze Med Helm, and Iron Chainbody. Enter the fortress, push the wall north of the entrance, and head down the ladder.
- Cast Charge Air Orb on the tile with the orb marking, and enter.
- Head north by jumping across the broken bridge, then east, and climb up the wall. Head north, climb over the barricade, and head northwest. Continue until you reach a fork in the path, then head east.
- Talk to Silif. He will say that he needs a Restore Potion and food. Kill nearby elite guards for Elite Black armour, until you receive an Elite Black helmet, platebody, and legs. Wear the armour so that you will no longer be attacked.
- Head west to the fork in the path, and take the north path. Enter the north door.
- Search all the desks and wardrobes. You will find Dagon’hai robes, Elite Black armour, a Strange teleorb, a Lobster and a Restore Potion. Search the key rack on the northern wall for a cell key.
- Return to Silif‘s cell, use the key on the door, and use the food on him. Afterward, use the Elite Black armour on him. He will put on the armor and follow you.
- Return to room with Dark Squall. Lead Silif to the maps and talk to him. He will instruct you to plant a Teleorb on Dark Squall. He will give you the Teleorb; use it on Dark Squall. Dark Squall will catch you, and the guards in the room will become aggressive. He also reveals that he is Surok.
- Teleport to Falador, and talk to Akrisae. He will instruct you to wear the Dagon’hai robes and to use the Strange teleorb and impersonate Surok. Take one Law Rune and one Death Rune, and accept his offer to teleport you to Surok’s hideout.
- Climb up the ladder nearby, and activate the Strange teleorb. You will be teleported to Lucien’s camp.
- Head to the eastern side of the camp, and climb up the snow ladder. Jump across to the chapel.
- A cutscene will occur, where Lucien will appear. You will see him raising Undead Heroes from their graves; he will notice you and realize you are not Surok, and attack. Turael, Hazelmere, Duradel, Mazchna, Ghommal, Sloane, Harrallak, and Cyrisus will arrive to battle Lucien.
- Duradel, Turael, Hazelmere, Sloane, and Cyrisus will be slain. After the cutscene ends, jump across the ledge to the snow encampment, and teleport to Falador.
- Talk to Akrisae, and he will inform you that Movario has been moving. He will instruct you to impersonate Surok and to glean information from him.
- Go to the cave with the Light creatures, and make sure to bring your Sapphire Bullseye lantern. You will not need any items other than your light source, Sapphire Bullseye lantern, and a Prayer potion if your Prayer level is low.
- Talk to Movario. He will inform you that he believes there is a powerful artifact in the chasm below the Light creatures, but has no viable way to get there. Volunteer to go down there and explore for him.
- Attract a Light creature with your Sapphire Bullseye lantern. He will cast his Blue Flame spell when you go down the chasm.
- When you land in the chasm, search all the skeletons for a Hammer, Chisel, Spade, Silver Sickle (b), and Druid pouch. Use the spade on the rocks with a “Search” option to uncover two smashed braziers. Afterward, use your chisel on the smashed braziers to uncover a Fire orb and an Earth orb.
- Go to the air and water braziers, and use the chisel on them to acquire an Air orb and Water orb.
- Afterwards, head south to the two Skull cavities on the southern wall. Use the respective orb on the recessed blocks to acquire the respective elemental key. Climb up the walls to reach the Water recessed block, which is next to the Stone Panel.
- Then, enter the nose cavities of the Skulls and repeat with the door lock. Only the Fire Key should be unused.
- Once this is done, exit the nose cavities and climb up the walls until you reach a third Skull next to a Stone Panel. Use the Fire Key on the Stone Panel, and the third skull should open. Climb through to enter the Ancient Guthix Temple
- There are eight statues in this temple. Each, when examined, will tell what type of potion must be “made” at that statue. Use your Druid Pouches on the Druid Spirit to acquire the potion ingredients. If you run out of Druid Pouches, you can Cast Bloom on the vines to receive Vine flowers. You need three in order to fill your Druid Pouches. Use the herbs on the statues first, then use the secondary ingredients. You will receive a dundrum from each.
- Use the dundrums on the Stone Table in the middle of the temple. It will open the Huge Door.
- Make whatever arrangements necessary to battle a Balance Elemental. It is level 454, and will use all three aspects of the combat triangle. It does a maximum of 30 damage per hit. It is similar to TzTok-Jad, but you will not receive warning when it switches attack styles. You will need at least TWO different combat styles for the following battles.
- Once ready, touch the Mysterious Stone. A cutscene will appear, and you will learn that the stone is the Stone of Jas, an incredibly powerful artifact. Afterwards, the Balance Elemental will appear; defeat it, and touch the Mysterious stone again.
- This time, Movario and Darve will appear, and gloat over their find. Unexpectedly, however, Lucien will appear, and he will berate them for not informing him of their find.
- Lucien will teleport the Stone of Jas away, and summon two Tormented Demon. He will then teleport away, and leave you to fight the two demons.
- These will be easy to defeat, as you will have been imbued with power by the Stone of Jas. Your combat stats will be boosted to 255, including Summoning but excluding Prayer.
- After you defeat the Tormented Demons, talk to Idria. She will commend you, and teleport you to Falador.
- At Falador, talk to Idria again. She will complement you, and give you a Ruined dragon armour lump.
- Congratulations! Quest complete!


November 28th, 2008 at 11:57 pm
When you’re fighting the Balance Elemental, he’ll drain your combat stats — bring restore potions!!!
November 29th, 2008 at 11:50 am
DO NOT drop the second set of black elite armour from the wardrobe or the dagon’hai robes for that matter. They are very expensive and difficult to replace and do not respawn.
December 22nd, 2008 at 7:16 pm
dude! my freind told me u get 10million gp omg what a lier
December 29th, 2008 at 2:47 pm
lol when it first came out ruined dragon pieces were 10m gp so he was kinda telling the truth